The People
A small, focused team of builders, designers, and developers who care deeply about gaming. We build software, ship games, run a commission platform - and occasionally argue about physics engines.
Leadership

VÁCLAV TOMÁŠEK
Director & Co-Founder
From one of the top GO-Karting racers in the Czech Republic to one of the top freelancers inside of Unturned and server owners. He is the driving force behind AMOX as CEO and Co-Founder. He has taken his past experiences with getting burned on commissions as well as his marketing experience to build AMOX Studios. He oversees overall leadership and vision of AMOX Studios and high-level business direction making sure we are staying on the correct path.

MARTIN WEBBERT
COO & Co-Founder
From working with BisectHosting as their partnership relations manager to running his own businesses and running one of the top servers inside of Unturned he leads all high-level operations inside of AMOX making sure client satisfaction is top priority and making sure that the teams are executing their goals to meet deadlines while also leading the growth of AMOX.
Core Team

STIAN L.
Chief Information Officer
I started at Telenor Maritime working with enterprise-scale systems and infrastructure. Since then, I’ve built and operated large gaming platforms like FutureRP and Northwich, supporting hundreds of concurrent players. I focus on backend development (C#, TypeScript), cloud architecture across Azure and Cloudflare, and self-hosted Linux/Docker systems, solving complex problems at scale.

NATE
Graphics Director
My name is Nate, and with over four years of experience in the gaming industry, I has moved from creating viral social content to working with studios and companies on a global scale. My tenure at Shockbyte saw me collaborating with industry titans like Razer, and Facepunch, working with some of the largest Minecraft YouTubers (PhoenixSC, Element Animation) and achieving massive success on social media platforms. Today, I lead the creative charge at AMOX, where I help empower small studios to market their games and.

CACTUS
Support Operations Manager
With experience managing large communities and game servers, as well as leading support teams and rapid handling of support tickets across multiple projects, I serve as the primary point of contact for client experience at AMOX. I ensure every interaction is smooth, professional, and positive while maintaining strong client relationships through clear communication, timely issue resolution, and a heavy consistent focus on overall satisfaction throughout each project inside of AMOX entirely.

KARIM Z.
Backend Developer
I’m a backend developer and currently in my final year of Computer Science. As an intern at AMOX Studio, I work behind the scenes on APIs, databases, and server-side systems. I like figuring out how things work, optimizing performance, and learning something new every day.

SEIF MOHAMED
Full Stack Developer
I'm a full stack developer currently working on web freelance projects. My stack includes Django, Python, Alpine.js, and PostgreSQL, though I'm comfortable picking up different tech stacks depending on what a project calls for. I enjoy building things end to end, from the database all the way up to what users actually see and interact with. At AMOX, I work on internal projects behind the scenes, handling everything from backend logic to frontend details.

BLAZE
Developer & Gamer
I've managed and developed two of the largest Unturned networks, giving me experience that no other project could provide. I can write plugins for Unturned, Rust, and Minecraft, and I also handle AMOX's technical aspects. My skill set includes C# backend development, Discord bots, SQL, and MongoDB. When I'm not working, I'm probably running Tarkov raging over (head, nape).

JERIE M.
Management Assistant
I work as a Digital Support Specialist, keeping projects running smoothly, managing workflows, and supporting social media presence. With a degree in Information Science, I’m naturally drawn to organizing chaos and finding smarter, more efficient ways for teams to get things done. Outside of work, I’m usually watching films no one has heard of or playing Harvest Moon, trying to live a quiet farmer life in contrast to a fast-paced, chaotic reality.
We're Hiring
AMOX is growing across development, design, game production, and community. We work with both full-time collaborators and trusted freelancers. If you care about gaming and want to build something that lasts, we want to hear from you.